package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.npc.familiar.Familiar;

public class SpiritKalphiteCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { 6995, 6994 };
    }

    @Override
    public int attack(NPC npc, Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	Familiar familiar = (Familiar) npc;
	boolean usingSpecial = familiar.hasSpecialOn();
	int damage = 0;
	if (usingSpecial) {// TODO find special
	    npc.setNextAnimation(new Animation(8519));
	    npc.setNextGraphics(new Graphics(8519));
	    damage = getRandomMaxHit(npc, 20, NPCCombatDefinitions.MELEE, target);
	    delayHit(npc, 1, target, getMeleeHit(npc, damage));
	} else {
	    npc.setNextAnimation(new Animation(8519));
	    damage = getRandomMaxHit(npc, 50, NPCCombatDefinitions.MELEE, target);
	    delayHit(npc, 1, target, getMeleeHit(npc, damage));
	}
	return defs.getAttackDelay();
    }
}
